This review contains spoilers

Disappointing. This is more like a Burial at Sea: Prelude, rather than an independent episode. You experience the strongest element from the beginning, and that is wondering around the pre-collapse Rapture. Hearing the Npc conversations and viewing the unique shops really makes Rapture feel alive. I wish that sleuthing through the city, tracking down leads on Sally was the main attraction of this episode. Instead, you are briskly moved along to the combat. A lack of variety of weapons and plasmids makes you feel very underpowered. However, the game still expects you to play like you do in the base game. The feeling of desperation I think they were going for wasn’t achieved for me, since there is virtually no penalty for dying. The lack of variety is also present in the setting, going between uninteresting, dilapidated zones. Any potential flow is disrupted by unnecessary loading-screens. Also, the Big Daddy fight sucks, way too op with that grapple-gun-thing he’s got. At its core, this is still Bioshock. But probably the weakest experience of them all.

Reviewed on Nov 23, 2023


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