Before I write my opinion, keep in mind the game was developed by an incredibly small team, mostly one individual.

The game feels awkward at all times: the pacing is awkward, the combat is awkward and the story is awkward.

On the combat side of thins, it mostly revolves around dodging and parrying. However, you need near precognition in order to execute them, because either the iframes while dodging are minuscule or the window to execute these moves is tiny, possibly both.

Then there's just the general feel of the game. Some details make the experience awkward, like not being able to use O to back out of menus, or the 4 elements, which are effective against each other in pairs (ie, fire and ice are effective against the opposite) not being opposite on the mapping as well to make the experience more intuitive.

Weirdest of all, you are given a QR code at the end of the credits to watch the ending on your phone.

So yeah, the one word I would use to describe the game is awkward. However, it's relatively cheap and on the shorter side (I finished it in around 12 hours according to Steam), so I do think it's worth checking out if you're curious.

Also, the one character known as Sia looks extremely awkward while doing her power. I don't like her for this reason.

Reviewed on Sep 16, 2023


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