This game is pretty awesome. I will admit that I'm a bit fan of Dan's work so I'm biased, but the aesthetics and music are top-notch and are in line with Rivals' game feel.
There are some flaws though, for one, there are some systems that are just not implemented well. I didn't know, like the fact that you could drop items, for example. So I kept moving back and forth selling things that I didn't want. I also wish the bosses were a little tougher, since by endgame I had so many pieces of epic/legendary equipment that I seemed to breeze through with damage boosters and dice-altering scrolls.
On the whole though, sweet game! I love that The Aether Team put a lot of effort into giving each character a specific playstyle that matches their personality. It motivated me to switch up my habits every once in awhile.
There are some flaws though, for one, there are some systems that are just not implemented well. I didn't know, like the fact that you could drop items, for example. So I kept moving back and forth selling things that I didn't want. I also wish the bosses were a little tougher, since by endgame I had so many pieces of epic/legendary equipment that I seemed to breeze through with damage boosters and dice-altering scrolls.
On the whole though, sweet game! I love that The Aether Team put a lot of effort into giving each character a specific playstyle that matches their personality. It motivated me to switch up my habits every once in awhile.