The visual language of this is stunning. I was absolutely enraptured by the art, general atmosphere, and ambient music. It's a home run with all of those elements. It's also a joy to play. Being locked into challenge areas was always chaotic and satisfying to complete. And every boss here is a winner. Very cool designs, not too difficult, but a suitable challenge.

Hacking and slashing with a sword is a joy and having to come in close for a shotgun blast creates these awesome moments of tension that I would crave for. It's a steadily ramping challenge throughout. It can get a bit hectic and hard to see everything when you're in the middle of a fight, but the upgrades (like a multi-dash) give you the upper hand.

Where it falls apart is in its wordless storytelling. I can very easily be taken in by abstract stories, but this gives you so little context and the environmental storytelling isn't enough to give you a sense of urgency or any real grasp on what's going on. You need the things. You're gonna get the things. You don't feel well, but that's not super relevant. Some things are in your way. Kill them.

I just found myself wishing there was more under the hood than there is. That doesn't stop it from being a wonderful piece and, while you may be left wanting for more, it's a great journey to go on.

Reviewed on Jun 23, 2021


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