It's certainly a neat and novel idea to bring all the stars from the Simple series in one place and have them fight each other, but it really is just that. Like most games in the simple series, they have interesting ideas that feel like they could be fleshed out more. Either due to lower budgets, time constraints, or simply exhausting the idea itself; most simple series games just petered out because they are meant to be a low concept game. All Star Fighters tho? Kinda really had something here that I wish the devs went a little more out for.

Crossovers kinda just hit, and the fact that I recognize some of these characters from my limited knowledge of the Simple series shows that it could have gotten better traction. Instead what I got was a bare bones fighter that both feels too difficult to pull off moves, and too easy to win fights. I'm not sure if I should be thankful or sadden by the fact I blazed thru this game, but for all it's worth there really isn't much here anyway.

All-Star Fighters had like 4 to 5 stages with some of the stages being recycled throughout the arcade run, mild amount of music was played and recycled, and next to nothing else when it comes to extra presentation. Most cutscenes are just walls of text mixed with the 3D models on each side, and the ending was just a scroll blurb of what happens. I'm not trying to be so harsh on what effectively is a low budget indie fighter, but all of it kinda amounted to just boring combat. While I was able to button mash my way to victory the fact that I couldn't even pull off a super nor was I impressed enough by a computer to do so that it really just sums up the experience. Like most simple series games, All-Star Fighters is a neat novelty and nothing else.

Reviewed on Mar 23, 2024


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