Klonoa has always been that franchise that looks like it’s for children, but has a deeper, sadder message to deliver to it’s audience, and Klonoa 2 strikes hard with that thought. On top of that, the gameplay continues it’s puzzle solving in simple forms and platforming that doesn’t require a lot of effort apart from some speedy slide levels. While this game is not easy, it is trying to hit a child audience, and for that I appreciate it all the more for.

Graphically speaking, Klonoa isn’t really all that impressive, but the art style more than makes up for it. From foreign like character designs to levels that feel like they could be apart of the same world yet not. Klonoa 2 does a great job of making you feel like you’re in a dream, and with the way some of these characters and enemies act, it feels like it.

Action is just your standard jump and shooter gameplay, with the twist that you can only shoot enemies when you grab them, and will often use these enemies to reach higher places or unlock certain areas. The game does a great job of utilizing this mechanic to it’s fullest and while it never gets insanely difficult, by the end you may wonder how you pull off some of these jumps or solve certain puzzles. Thankfully the game has an amazing difficulty curve to it.

Most of the story is at the end of Klonoa, with a lot of the previous bits just being you running around ringing bells for one reason or another. While the story doesn’t really advance till the end, the way it uses a lot of it’s cutscenes to help strength character bonds and interaction really helps the ending land even harder than it ought to. Klonoa is a slow burn kind of story teller, and while I think everything about Klonoa 2′s set up is wonderful, it really would be a disservice to spoil any of it. At the least, you should try to play this delightful game if you ever get the chance because it’s something that sticks out in my mind like a dream.

Reviewed on Jul 05, 2021


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