I don't think I'm trending new ground here when I say Kingdom Hearts 3 is a disappointment. The sequel just promised so much about itself that it honestly had no hope of pleasing everybody. What I didn't think would happen however is how much the game spreads itself thin to make it feel like there is a bunch of things to do. There is a ton of great things to say about Kingdom Hearts 3, but there is a lot here that makes it feel a bit rushed when it comes down to it.

What I can absolutely praise Kingdom Hearts 3 for is the sheer amount of content we got for it. KH3 contains game & watch style mini-games, a full on cooking mini game, a bubble bobble type puzzle game, photo mode, and an entirely revamped gummi ship mode that let's you explore full maps. Throughout playing KH3 I consistently thought about how neat the whole thing was. Nearly every little thing here is thought through to the point that little details kinda just add an extra charm to how well they are crafted. I genuinely can't express how floored I was when I found out how many mini games the Game & Watch like titles had. Like honestly, I'm sure people would buy little handheld titles like this in real life. The fact that the gummi ship mode is like it's own little arcade shooter also really helped break up the pacing by giving a somewhat challenging and neat mode to play with when we just want to explore. The photo mode even adds a much needed collection element with the hidden mickey's being scattered throughout the worlds. Honestly as much as I hate the brainwashing technique; gamifying it was the way to go. Add that together with a bunch of different mini games in game, and you really start to see that what KH3 did was pay attention to everything, but the main game.

Games being easy shouldn't be seen as a problem, and I would rather encourage it over making something super hard. Providing a challenge is always a unique issue to any given game because each gameplay style is just different, from both players and games alike. So what did KH3 do? Why it made it have so many extra flashy super moves, power ups, summons, and tag team attacks that the only issue is picking the next attack. Really I can't express how easy this game is without mentioning the ride summons. I love the ride summons, I think they are super stylish and a fun thing to do as a sort of mini-game. Sadly though, KH3 doesn't really limit how often you can use them, and constantly feeds you the attacks roughly one minute in any given battle. That is, of course, if you aren't also given a team attack or transformation gauge, and even then it's all in all likely you have all three up to pick from. The game literally feeds you so much "super meter" attacks that I honestly forgot I had additional summons and magic to use. Kingdom Hearts has never been a super nuanced combat system, even at it's peak with KH2, largely the majority of the attack strings are just pressing X at certain times. Here though? You just get over stuffed with options that your brain and battles can't actually engage with combat unless it's something as long as a boss fight. Even then, the problem just becomes using these super moves on the bosses till they die; it truly feels like KH3 just doesn't trust the player enough to give them a proper challenge. Perhaps what is most maddening about this though is just the fact the combat is actually good?

Something that returned, and what I love about Dream Drop Distance is the movement options. You are able to dash, jump, and even ride rails like you were in the previous game straight from the start. While you don't have full access to everything right away; you are given enough to ensure you can work toward more movement options later on. This combined with combat has always made Kingdom Hearts far more engaging to me as it gives it a lot more style compared to the previous two entries where combat just feels far too slow and stiff. Being able to block and dodge immediately is a standard, and the fact the previous two main games hide that away always hurt it's combat. As previously addressed though, any combat you do get into is often over before you know, overloaded with some super moves, or can just be walked passed. The only time it actually feels you are playing the game really is during mini-games or boss battles, and it really is a shame because I honestly do see the combat here be on par with what we got with Dream Drop Distance, although far more busted.

One thing KH3 solidly did right tho is the Disney worlds. While some have far more to do in others, or at least feel constructed better story wise, each one has plenty of weight to them. I don't think every world out there is particularly amazing, but compared to the worlds of the past, it feels like it's an actual place. Like Tangled's world for instance. While I can tell there is quite a bit of context taken out, largely the game provided enough there that made me absolutely engrossed with the world and characters. I felt like we were on a proper journey to deliver Rapunzel to the Corona kingdom, and it hit enough emotional beats to feel invested. Even places like the Big Hero 6 World where it kinda feels slapped on story wise still has an incredibly large city to explore. Nothing feels like it was left out, or repeated when it comes to the gameplay of these worlds, and it's something I'm finally happy to see come to fruition.

Unfortunately, there is nothing to help save the story of Kingdom Hearts. While I know some like to argue that you just need to pay attention, or that the Disney worlds are the less interesting part; Kingdom Hearts 3 most boring bits are the continuing story. Like I have played through all the kingdom hearts games that are needed to be played through with the exception of the mobile game, and I can tell you that the only extra Kingdom Hearts game you need to play is Birth By Sleep. Without knowing the context of why Aqua is in the darkness helps a lot when the game finally decides to have a plot, it still doesn't save the rest of the story. Constantly they interject these Disney worlds with a random black cloak members, but in the end the only real take away is that sometimes characters outside of Sora will interact and it's nice. The rest of the time though? It's like they pop up and say "the plot is going to happen Sora BOOO" then screw off. Even the "final payoff" of getting these battles together is just Sora taking everyone's victories away. There is absolutely no fanfare for other characters in a way that matters, and honestly it's perhaps the biggest downer when it comes to Kingdom Hearts 3.

Long way to say it, but Kingdom Hearts 3 is just a game that shoved itself with so many things that it legitimately forgot to be a proper conclusion to it's own story. Even with all the other games under my belt it's still a hapless mess, and one that even gets in it's own way when it's trying to be fun. Still to say I didn't enjoy it is a lie. This is legit one of my favorite Kingdom Hearts game because it just has so many neat things to it. I kinda respect a lot of aspects to it because a lot of the things they have been working on, or that they introduce, work so well. I just implore anyone wanting to play the game to not do so for the story or challenge, but because you can explore. Just don't look for any real substance here, it's just an average game with a very stylish way of failing to met expectations.

Reviewed on Dec 17, 2022


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