Kirby as a franchise has always been the pinnacle of Nintendo's best design traits with none of the bad. There's no secret magic or player psychology going on here, it's just six fun little campaigns with a cute dude that you can play with a pal. The difficulty's perfect, basically never punishing you except slowing you down - in turn, rewarding skill with speed and interruptionless flow. The music's delightfully playful but still goes hard when it wants you to take a fight seriously. Copy abilities are still one of the greatest gameplay ideas known to man, you just swooce a dude and now you have a whole ass Street Fighter character's worth of moves at your disposal. And while the rest of Nintendo's big name brands have struggled to make anything resembling a good boss fight, Kirby Super Star is out there throwing over a dozen at you and they all kick ass. There's none of this 'hit them three times to expose a weak point' or 'stop attacking to dodge this screen sweep' bullshit, it's just a cool-looking dude throwing cool attacks out and there's nothing stopping you from pummeling them other than the odds you might get it. Whoop their ass with your fuckin' giant ass hammer uppercut, Bonkers.

There's a lot of copy-and-pasting and re-used content in order to pad out the experience to a full six campaigns, but this is one of the few games where it's a welcomed cop-out. I'm gonna take more Kirby any day of the week, even if it's just remixed versions of the levels I already did it's gonna be a treat. And that's nothing to say of just how impressive it is that everything here fits on a 2.6 megabyte rom.

Po goddamn yo, motherfucker

Reviewed on Mar 06, 2022


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