Most of the levels in this ROM-hack have awful level design and look like they took 10 minutes to make. A level (the empty castle with only the bob-omb painting room) in this hack is even downright plagiarized from a hack called sm64.z64. (at least, that level was present in the version of the hack I played at the time I wrote this review. I don't know if it's still there in the final release.)
You might say "oh the personalization AI is making the levels, so they are meant to look bad!", but honestly I think that's a stupid excuse to justify this hack being good just because you like the idea of a "malicious AI that messes with your video game". I'm not going to lie when I say that I like that idea too, but this hack terribly executes every aspect of it. I'm not immersed at all. It doesn't even feel "personalized". It feels shoddy.

The custom songs in this hack are have terrible instrument choices and melodies that are unpleasant to listen to.

Some of the assets used are inaccurate to the Super Mario 64 Beta (as an example: the HUD), and the custom textures used in the levels. While I know that this is a trivial issue to most people, this is a big part of what ruins the feeling of this being the "real" beta to me.

And lastly, I'm not sure if this is still true or not, but the big issue that used to or is still plaguing this ROM-hack's coding process is that it uses ROM Manager instead of the fan decompilation of Super Mario 64. Basically, it uses archaic tools which makes it harder to implement ideas into the ROM-hack, which might explain why some things are the way they are.

There could've been so much more done with this idea. But sadly, the Super Mario 64 beta community is filled with a bunch of jerks (Trust me when I say that there are a lot of edgy bigots and racists in the Super Mario 64 beta community, as I had been pretty active in this community even before the gigaleak happened) that don't know what they're doing.

Anyways, where the frick is Wario !!! /hj

Reviewed on Apr 29, 2023


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