Missed potential. Great vibes and a good spin on Papers, Please with a cool adventure game worked in - one that is not unlike a hidden object or room escape game. And downstream from that is some player-driven exploration and branching pathways.

But because it straddles this line between puzzle, adventure, and cozy, the pressure to balance tasks and adventuring with managing your post isn't there like in Papers, Please. Some of the point-and-click-esque puzzles can be a little moon logic. The plant art is great but the character is very amateur-ish, which for a game that culminates in this four-way mental battle of conspiracies clashing really does the storytelling a disservice. And those branching narratives are underserved by the inconsistent puzzle difficulty and limited opportunities for choice.

It could use some QoL changes but not enough to hold it against the game. Nothing is outright bad, but massive missed opportunities at every corner.

Reviewed on Mar 11, 2024


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