Maintains the sublime terror of embodying a fragile being at the whims of an uncaring universe (and a sense of scale only achieved elsewhere by Shadow of the Colossus or Subnautica), especially in the central sequence evoking a visceral moment in Clarke’s Rendezvous with Rama.
I did find later sections incredibly opaque, as my idiot brain couldn’t parse where and when I was, let alone solve the core puzzles. Mechanics are introduced generously, but it is often unclear when and why to use them (especially compared to the stark, illuminating reveals of the main game).
Otherwise this is still the same alluring hostile universe, filled with brief moments of warmth, and one of the only games that feels this way.
I did find later sections incredibly opaque, as my idiot brain couldn’t parse where and when I was, let alone solve the core puzzles. Mechanics are introduced generously, but it is often unclear when and why to use them (especially compared to the stark, illuminating reveals of the main game).
Otherwise this is still the same alluring hostile universe, filled with brief moments of warmth, and one of the only games that feels this way.
3 Comments
Nope, but there is something new that is a very unpleasant experience when first encountered (until you learn how to solve/avoid them, much like dark bramble).
I found it was less clear in this than in the original whether I was failing due to lack of knowledge or lack of skill. Still, absolutely nothing like this and it’s amazing predecessor.
thehotrock
2 years ago
are there any of the things that are encountered in Dark Bramble in this DLC?