Most beautifully crafted opening animation I've ever seen, rivaling Katrielle and the Millionaires Conspiracy in how good it is. Starting the game now, i hope I'll disagree with everyone. This looks absolutely stunning. Turned the lights off, ambilights linked to my hue lights are lighting up the room with the most amazing colours. If this game is even half good I'm sure I'll love it. Full review below


Quite some loading screens, and they're white and bright as fuck. Lovely music, and all lines are voiced. Many triple A titles don't even do that. The game looks super polished, there's many ~2 bucks sale games that are astronomically less clean. The time mechanic is an original idea and fun in battles. At level 7 i have yet to encounter the supposed difficulty everyone complains about, maybe people don't know you can heal between fights using your skills? The most annoying part so far is the left joycon vibrating like an earthquake during attacks sometimes and nothing in the menu to turn it off or tone it down.

First boss fight took me 3 tries, below I'll add some hints. The pacing is a bit odd. I did not get to go to a city or heal up naturally (without using a tent) between the first and second boss. Just straight from dungeon to dungeon. Rounding corners in these dungeons is a bit clunky. Also, the weaknesses and strengths of enemies don't always make sense. The huge fish is immune to electricity? But takes normal water damage? Ok i guess. And why do some dungeons have an exit you can't enter back in through? I missed a sidequest and had to run through a dungeon 2 more times haha. Not a hassle though.

I did encounter a crash, didn't lose any progress luckily as i had just saved but these are rare to encounter on switch. I must say the gameplay is quite linear, do this, go there. I do really enjoy the movement though, the walking, the transport through the overworld. Enemy variations could be better, i wish a new area would mean all new enemies. Or at least enemies that make more sense. I guess slimes can be anywhere, but why is there a guard from two cities ago battling me at the lake? Why is he there? Why is he hostile at all? The 4th character comes pretty much out of nowhere, and by that point I had already made my magic boosted character immensely strong (139 magic attack). There was no reason to add him to the party. Let's see if I'll regret that.

Having to do the same dungeon again for a side mission seems unnecessary, especially if you have to grab the exact same objects as in the main missjon. Just leave it out then. A lot of people seem to complain about the random encounters. They're really not that plentiful, and not so bad. Also, before even meeting the 4th character you can buy an item (for 10k) that completely eliminates them when worn. I truly wonder whether the game has been updated for the Switch or something.

Lots of issues people have, e.g. the extreme difficulty, i do not encounter at all on Switch. The game is fun, I do think I've head enough though. I'm level 20, and i notice you still unlock things at level 38. That's too much for me, I maybe would've continued if it wasn't for one GLARING issue. My entire build hinges on a single character, who is temporarily replaced by another character who literally dropped from the sky and is dogshit. Therefor i can't blast through enemies anymore, it's been fun but i think I'm done, 10 days seems plenty.

Spoilers:

Audible Wow counter: 7
- Opening animation
- Entering the cathedral
- Reveal of the time mechanic
- Entering the walled city
- Seeing the "broken" mural
- First look at the mineral lakes
- Walking through the mineral lakes

Tip: do NOT use your first tent before the wolf fight
Tip first boss: Focus on a single arm only, plant a heal, use passes if the arm is down but the healer isn't there yet, get lucky and only have wilhelm grabbed (3/3 in my fight haha)

Reviewed on Feb 04, 2024


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