It's got heart, but procedural generation roguelike is just no way to approach a proper, interesting level-based platformer

i picked it up because people said it controlled like super mario 64. it doesn't. the hitboxes are too imprecise, the high jump and glider make a big chunk of its level design kind of pointless.

so what do you get when you cross an uninteresting moveset, unfocused level designs and a gameplay loop that demands you keep replaying the game over and over to grind for items and cosmetics?

not downwell, that's for sure.

Reviewed on Aug 24, 2020


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