WHY HELLO THERE, my fellow Final Fantasy enjoyers, JRPG consumers, FF IV conquerors and gamers from all around the world

Upon defeating the spirit of raw hatred itself in Final Fantasy IV, I embark on my newest journey: sailing the Final Fantasy V seas as a Freelancer!
As the before installments, FF V is completely standalone and isolated from the previous Final Fantasy games.
As per the now established formula, some concepts are recurring: Chocobos, elemental Crystals, that one guy named Cid who really likes airships yada yada, you know the drill.

Yet again, we have a named cast, starting with our traveling protagonist Bartz and his chocobo companion Boko. Throughout the game you meet other charming characters like Galuf, Lena, Faris and Krile to build up your party. Their interactions are fun, and throughout the game a rather charming and endearing tone is set, much less grave, sad and melancholic like FF IV was. A welcome change, imo, after such a heavy game, a lighthearted one definitely works. Our new villain is a man in a tin suit that laughs in an exaggerated way and mocks the party at all times, unlike the practical Golbez of few words from IV. By the end you truly believe the Final Fantasy was the friends we made along the way with how charming Bartz being a doofus is, how Galuf breaks some tropes, how Gilgamesh keeps appearing (ARGH!), or how Faris' secret is revealed.
That doesn't mean the game is devoid of serious or sad moments, however. These moments are even more accentuated due to the lighthearted tone of the game, so when shit goes down, it really does. I think it is a good example of good storytelling and setting moods.

Gameplay & mechanics! The job system returns from FF III, along with the ATB system from FF IV. Personally, I rolled my eyes the moment I saw the job system but that feeling was quickly tossed aside: this time around, the system is much more improved, less gimmicky and more useful. The penalties for switching jobs are basically nonexistent so it feels a lot like the game encourages you to experiment with various jobs. Some abilities that you obtain by leveling up the job, can be used in the ability slot to use it outside the job, leading to wacky, practical or downright broken setups (Dualcast Summoner, looking at you). Rarely did I feel the need to use a specific job to progress, unlike FF III where some parts of the game were gated by using specific jobs for the boss battle or area.

As far as graphics go, FF V seems more colorful and vibrant compared to FF IV, most likely because the tone is lighter as well. The spritework is also good as expected of a Pixel Remaster entry. Every character has a different outfit for each job (which is very neat), ranging from cool to cute and some even being wacky. As usual, effects are the wildest and flashy.
Not much to say in this department that hasn't been said in previous entries, although it's a shame our protagonists this time around don't have portraits in the party menu.

Music! As usual, FF V gets a really neat soundtrack, remade with real instruments and fully faithful to the original SNES soundtrack. Some absolute bangers present in this entry. In no particular order, my favourites are: Battle at the Big Bridge, The Dawn Warriors, Reminiscence, Beyond the Deep Blue Sea, Sorrows of Parting, Slumber of Ancient Earth and very close to being my top favourite is The Final Battle, what a banger.

I personally recommend this entry in the Final Fantasy franchise. It was probably at this point where they finally nailed a perfect balance between wackiness and serious storytelling, with compelling character interactions and not just a melancholic story that you are looking forward to see unfold like IV along with a job system that encourages the players to experiment and find their own playstyle.
Give it a shot, it's fun.

[job changes to Monk and slices the review with Katana] see you in Final Fantasy VI, adventurer.

Reviewed on Nov 29, 2023


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