Comparison with Playdead games is inevitable. This game aims to immerse player in a terrifying world, one similar to ours but distorted slightly. To that end the game mostly succeeds. The last section lets imagination runs wilder, almost becoming a videogame version of Spirited Away. Gameplay wise, 3d movement adds little to puzzle solving; instead, combined with wonky control and misleading camera angles, it creates frustrating moments such as "falling down from beam while going straight" and "bumping into jamb while running towards door".