When I played this for the first time, I thought it was simultaneously half-baked and overstuffed with ideas, janky but weirdly purposeful. Still think that on playthrough number 2 but also it kind of rules. Nonstop infinite nightmare through the mind melt of a ton of people, most prominently, a serial killer trying to kill you in very (cheap) ways, story is completely vague without DLC (which should have been interlude chapters and would've broken up the monotony!) but it's a fun idea to just drop the player out of the frying pan and into the fire with zero context. Aiming is still... bizarre, but i get it - enemies aren't meant to get close enough that you miss. This game rewards patient, careful play above anything, turning the survival horror experience into a bunch of mini encounters. It does come off like RE4 if it was just Mikami and not Kamiya, making you skulk around for scraps to survive just past another encounter instead of letting you be the action star. This game's worst parts coincidentally are when you fight a ton of guys instead of dropping you into these levels - Chapter 6's beginning especially. That said, it's incredibly rewarding when you scrape by another situation just by the skin of your teeth, but it frequently feels like there's no time to adapt to a changing situation. Which adds to the cruel and unfair vibe - a terrific choice that in actuality feels like pulling nails to play. If this kept the harshness but made it easier to control, added in the stealth enhancements of the DLC, and made it more technically stable, it would be an all timer. Unironically could use a remake more than Last of Us or Resident Evil 4. PS: Psychobreak is the cooler name.

Reviewed on Nov 03, 2022


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