Gameplay: I got stuck in the beginning. Turns out, I had to touch some random rock to open the passage. Never got the hint though. Uh huh.
And then I got lost in the woods, trying to find some interactable object to open the next passage. All the while switching between blurry reality and some sort of "predator" vision (it gets everything red and more blurry alright, that's what it does). Sounds tedious and somewhat rage-inducing, trying to find non-existent clues as to what random object to touch? It's exactly how I felt getting through this walking sim.

Narrative: I listened intently to Sara's story, and the dark, harrowing undertones her narrative was laced with felt more vivid than the main "grim and sinister" revelation. The rest is not very memorable.

Overall: I would not recommend it to anyone, even the hardcore walking sim fans. Although the premise was alluring, it's just not worth the time with its' incomprehensive gameplay mechanics.

Reviewed on Jun 04, 2023


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