Darn. Was really looking forward to this but this small indie game with alot of style and a talented art director just never really gels together into a cohesive game. There are some really baffling decisions regarding the combat system. I see many other reviews going into how poorly thought out aspects of the combat is, but the bottom line is that its frustrating and tedious. Imagine playing a fighting game where you cant block or techroll (only 3rd strike parry or dash) and your opponent has permanent super armour and spams multihit moves and screen wide command grabs over and over again. Now duplicate that enemy a few times lazily and you have the average Slave Zero X encounter. Why are there no moves to learn except some hidden cheese moves that aren't included in the tutorial? Why are there no supers or finishers? There's a real lack of polish getting all the art and ui and cutscenes to mesh together too. There's flashes of brilliance and real talent on display here, but the lazy encounter design and lack of features make me think this was rushed and merged into a precarious build days before release. I really hope at some point this gets an overhaul because there's a good game hiding here somewhere. I can't believe the one thing I don't really have any complaints about is the characters and voice acting in a story written by a RWBY writer.

Reviewed on Mar 09, 2024


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