may very well have the best mechanics of any action platformer; actually genius in that regard. rolling is genius, auto-aiming is genius, omnidirectional double jumping is genius, projectiles (especially throwables) inheriting velocity is genius. bullet time, while unoriginal, is also genius in combination with other elements. i don't know how anyone was able to come up with all of it. it's all so good that playing pvp modes offline with bots is still sublime even after all these years; it never get old. unfortunately had a mediocre campaign that suffered from an identity crisis and thus encouraged the worst ways of playing the game. also had and has poor netcode. was tragically dead on arrival, at least to memory. if you want the real Cobalt, play deathmatch with 100% difficulty bots until you can beat them 99% of the time. then make it 1v2, then turn off bullet time, then only use throwables, then...

Reviewed on May 12, 2024


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