reviewed NetHack

again

i think i like NetHack conceptually more than i like actually playing it. the system-driven mechanics and unabashed embrace of adventure game "bloat" and "pointless features" is a nice change of pace compared to more gamey and streamlined and arguably soulless roguelikes like Brogue and DCSS, yet actually playing NetHack reminds me why those games are designed the way they are. i'm not sure NetHack is as bad as it's most vicious detractors say it is, but they are at least certainly onto something. lots of mechanics here encourage, intentionally or not, very boring and degenerate forms of play. altar ID, price ID, corpse eating, stashes, statues dropping spellbooks, wishes, etc. all encourage very tedious forms of play, even if they're fun or novel at first. despite all that i still feel like i don't want the game any other way.

Reviewed on Jan 05, 2023


5 Comments


more like netsucks

1 year ago

you should play nethack. you'd hate it.
i have to get through the unbearably boring slog that is tes3 first

1 year ago

caves of qud's literally a better version of this

1 year ago

i've played quite a lot of qud and i have to disagree. i can see what you mean, they're both very much games that to a degree lean into simulation and kitchen sink design, but they're still very different games and i go to either for very different things. i can imagine a nethack clone with a caves of qud coat of paint and it'd be a very different game from qud.