certainly has a lot more going for it in sheer content (stuff like guilds, temples, etc.) and is closer to being an actual RPG when compared to Arena, yet for all its improvements it is still mired in familiar shitty labyrinthine dungeon non-design (seriously, they're largely just procgen prefabs duct-taped together!) and tedium the extent of which i am hoping is not defining of the Elder Scrolls series beyond the first 2 (3? 4? Battlespire? Redguard?) games. combat is joker-laughably superior, having enemies which generally don't have 1 tick delay attack speed (even if they still one-shot you) and letting you rest largely uninterrupted. new to the series in this entry is an often bullshit main quest that either breaks or is so obscure that the devs (and Todd?) are practically asking you to purchase the strategy guide (or, in modern times, look up the Unofficial Elder Scrolls Pages). overall just Arena but nontrivially superior, which is an incredibly low bar. an interesting piece of history. sorry for all the parentheticals.

Reviewed on Mar 26, 2023


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