Good premise and pretty, but ultimately disappointing.

In short, there's way too much (bad) strategy and RNG in what could have been a cool role playing fantasy exploration experience. I do not like the design philosophy for this one at all, with random shops, punishing fights and everything being time restricted in a way that makes the difficulty not enjoyable most of the time.

It's not necessarily a roguelike, but you will be making run after run on some 4 or so different campaigns. By the way, failing at these campaigns feels HUGELY bad (which is, in my book, the greatest mistake a run-based game can make), time wasted, barely anything new learned and a feeling of not looking forward at all to the next try. Besides, the classes are kinda unbalanced, there's some spells that are a must (and that will always feel bad in any game ever) and picking a lesser class kinda feels like throwing. This is all on normal difficulty by the way. On easy it feels kinda boring, but at least it becomes an okay casual experience.

There's some good in it though, discovering the game feels exciting, shame it doesn't last. After the cool first 7 hours or so, I barely felt anything even when completing campaigns. A huge shame, as the classes are interesting, the random continents, the quests, the feel of it, and more. I guess I could see people enjoying this a lot.

But a there's a saving grace! With a friend or two, joking around and stuff, it gets way better, fun enough for some respectable hours before the bad parts settle in. I'd give it 3,5 stars with friends, 1,5 stars without (2,5 as a midway point).

So that means: ABSOLUTELY NOT RECOMMENDED if you are going to play alone. God, that sounds awful. Play something else, go read a book. With friends, give it a try if everyone is up for it.

Reviewed on Dec 21, 2021


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