Absolutely wonderful sequel that improves and remixes upon pretty much everything the first game had to offer, but it's advancements are understated by it being as long as the first game.

The three weapons system is what sets this game apart from its predecessor, giving you free range for how you want to play. Each weapon has their own unique way of imbuing it with its respective element, but the elements don't serve any other purpose that to increase your dps, which enables the player to steamroll every enemy and take out chunks of bosses health with ease.

There's honestly nothing wrong with that, I just wish they gamified your weapons and their capabilities, something like having enemies be way more susceptible to certain elemental damage, even going as far as having enemies be immune to physical damage, necessitating you to imbue your weapons. Playing around with that concept would have made for really interesting encounters that forced you to think about what to use at which time, as opposed to a game of optimizing your damage as efficiently as possible, this is not that type of game to me, even though its a souls-like. Air veredicto over and over gets stale pretty quickly.

And because the weapons are oh-so strong, it really hastens your pace of the game, making this one feel way shorter than the first despite them being pretty much as long as each other, which doesn't make sense for a sequel.

These are all nitpicks in the face of how great this game is though, the game kitchen is so passionate about this series, never would I have expected blasphemous to get a sequel within 4 years if it's release especially considering the art involved, even after beating I'm still like "I can't believe they made a sequel already".

Reviewed on Sep 09, 2023


Comments