the gameplay here feels closer to other monster collector jrpgs where you're heavily encouraged to use a variety of team compositions and strategies (think smt or the digimon games) and can't just play on autopilot like the majority of pokemon games which i really enjoyed conceptually. everythings buffed to be at least somewhat viable here but the enemy teams are for the most part built to where theres nothing thats gonna steamroll the entire game.
the biggest issue i have with this game is that you are straight up forced to grind lol. even on 'minimal grinding mode' you're still spending like half the playtime mass murdering audinos till you reach the level cap whenever you want to add something to your team which really soured the back half of this game. like yea i kinda get it but why design a game around experimenting with all these options and then make it so annoying to do so!!!! its even worse on the higher difficulties cuz they make items like lucky egg harder to obtain for some reason (like you wouldnt even be able to overlevel anyways in this game because theres a cap lol whatever). theres prob some elegant ways to remedy this that i dont care that much to think about i just like to complain.
overall really solid hack tho. one of the few examples of a pokemon difficulty hack that is actually challenging in a fun way and not in the i wanna kill myself way. kinda unplayable without emulator speedup moreso than other pokemon games but i had fun

Reviewed on Jan 25, 2024


1 Comment


3 months ago

this got patched in a bit ago but an NPC gives you unlimited rare candies