Bearing numerous improvements, XIII-2 manages to bring XIII back above water--despite making many of the same mistakes.

I'll be writing this review just like Square Enix makes their sequel games. But not just any of their sequel games, I'm talking about the ones that boldly feature Roman and Arabic numerals strung together. Which means I'll be doing this one quick, cheap, and dirty.

After all, I wouldn't expect a film buff to spend much time on Disney's direct-to-DVD offerings, which is about where we're at right now in gaming terms.

Where's Lightning…?
But to be fair, these types of games aren't inherently a bad thing. Developers who are freed from all the expectations (and marketing budget) tied up in massive flagship titles are more likely to experiment and try out strange--and if we're lucky, interesting--new ideas. X-2 was ostensibly an asset flip of X , but was crammed full of so many weird, admirable, and frankly better ideas that it easily outshines its predecessor in every category. Its runtime (my casual playthrough clocked in at sixteen hours) certainly helped impressions as well.

One thing is certainly clear: when the stakes are so much lower, it's easier to roll with wacky ideas, faster pacing, and goofy presentation.

So, how does XIII-2 hold up compared to XIII?

Far, far better than I imagined it would.

Don't get me wrong, it's still not what I'd call a good game--it almost was--but if you even remotely enjoyed XIII, then you'll be hard pressed to not enjoy XIII-2 far more.

Nearly every single obvious issue from XIII has been addressed in some way--usually to decent success. The world is no longer linear, there are side-quests and NPCs galore, mini-games are constantly thrown in to spice up gameplay pacing, etc. etc. Even the battle systems have been refined to allow greater flexibility, player expression, and moment to moment freedom of choice.

So in that sense, XIII-2 not only outshines its predecessor, it also reminds just how fucking dire XIII was in the first place. Most of these "improvements" are (at least in any other game) the bare fucking minimum. But hey, XIII was a complete and total trainwreck, so let's give credit that some lessons were actually learned.

Even the fucking music has been massively improved--much like it was in the jump between X and X-2. Hamauzu's exceeding dry score has been bolstered by the more dynamic, energetic, and frankly fun work of Naoshi Mizuta. It's still a far cry from Uematsu's greatest moments, but XIII-2's score is at least filled with rhythmic intrigue and charming moments.

So in general, XIII-2 is--at least at times--a genuinely fun game. I can't say the same about XIII at all. So big points for that.

Valhalla is a place where nothing ever happens

However, XIII-2 still manages to drop the ball in many of the same ways XIII does. Don't forget, this is still a Toriyama/Watanabe joint. Even though the battle systems have been greatly improved…it's still sitting on an unstable foundation. The auto-battle system is still inherently unfun and requires players to seek out moments of enjoyment in an otherwise dull framework. It doesn't help that weapon and accessory choice is still rudimentary and often uninteresting.

Beyond that, most of my problems with XIII-2 come from its incessant need to meter out content as well as its disastrous narrative.

If there's one thing X-2 got right, it was its pacing. You could dick around with all the silly side content the game had to offer, which might be enjoyable if you were truly obsessed with the world and characters of X . Or, you could beeline your way through the game's main content in a fast and fun manner. In-and-out before you cracked the twenty hour mark.

XIII-2 comes close to this breezy pacing, but manages to blow it in the second half of the game. Which, at this point, seems to be the Toriyama specialty. There's just a lot of unfun, uninteresting, and tedious shit you need to do in order to finish up the game. From areas filled with uninteresting random encounters every five feet (that don't even give you XP!), to fetch quests across space and time, to massive areas filled with lame puzzles that are just plain unfun to explore and solve…XIII-2 has all of the Toriyama classics. The final area in particular is just plain cruel--requiring players to navigate a massive area filled with ultra-slow turning platform puzzles and random-encounters up the ass. I might have been kinder, if not for the fact that Square's dogshit PC port crashed on me three times during this segment.

And it’s a damn shame too. The first half of the game is filled with simple, quick, and fun set pieces that constantly have us rolling between random places in space and time--shootin' the shit with random side characters for just enough time before they become boring. If XIII-2 kept up this presentation, it definitely would have gotten an easy 7/10…but alas, Toriyama and co. just can't help themselves.

Which is pretty crazy when you think about it. Do you seriously care if your game is longer if it's at the cost of its enjoyability? I'd rather have something short and sweet. Sadly it seems like your average JRPG fan begs to differ. After all, Square has managed to turn a five hour rollercoaster ride through Midgar into a forty hour chore--to massive acclaim. Shows what I know.

Speaking of critical acclaim, can you believe that Famitsu gave XIII-2 its coveted perfect score? The early 2010s were a very curious time for gaming.

Beyond everything I've already said, it's hard to imagine anyone giving XIII-2 a perfect score on account of its awful narrative. X-2 certainly had a goofy story, but it played into its sense of camp very well. XIII-2 instead tries to create a "darker" tale about love and life strewn across many timelines and beyond temporal paradoxes.

I'm not gonna scrutinize the story in detail--it's really not worth the effort. But needless to say it's got that trademark Kingdom Hearts sense of melodrama and needless convolution. Which would be fine, if not for the fact that it takes up a good chunk of your playtime in the second half of the game. Instead, I'm forced to feel secondhand embarrassment for the development staff (and anyone who was forced to play the game on a shared living room TV) every time a cutscene starts rolling. If only they just owned up to the camp and took the X-2 approach…

In closing, I want to admire Square for managing to unfuck a lot XIII's bullshit. But, at the same time, they weren't able to lean into XIII-2's status as "silly asset flip cash grab sequel" as hard as they should have. We're instead left in an awkward middle-ground, one that’s too silly to be serious and too serious to be fun.

Who knows? Maybe a fucking third try at the XIII formula will give us a decent game. Only Lightning knows the answer…

Reviewed on Jul 05, 2023


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