There's no two ways about it: this game is tedious. It is a slog during which you do the same time-consuming thing, over and over, day after day. This is punctuated only rarely by interactions with townsfolk, which are inherently limited—especially as the game goes on—by the limited amount of daylight and the overwhelming time it takes to harvest produce.

By no means does that make this a bad game. It's a game about tedium, a set of daily rituals that invites you to incorporate it into your own daily ritual. You could call it a timekiller or you could call it a meditation, but it presents the player with an uncompromisingly austere vision of what "play" looks like and asks: do you want to engage with this?

Reviewed on Sep 14, 2023


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