From a historical perspective, this is pretty cool. The integration of unlockable traversal mechanics into a more straightforward kind of 90s FPS level design is impressive, all the more so years before the concept of "metroidvania" would begin to crystallize as something that could be applied across genres. The level design itself is quite good as well, quietly communicating secrets and guiding the player to understanding when there's more of a level to explore and when you need to come back with more mechanics. The enemy design is a little shaky, which makes traversing through the world more of a pain than it could be, but it's not too bad.

This was also my first real 90s FPS—I've never sat down and played through Doom or Quake—and I think that era of the genre (or maybe just the genre entire) is not entirely my thing. I didn't finish this not because I was getting frustrated, but because managing the fights and my ammo/health balance was just exhausting. Still a good experience to have, though!

Reviewed on Jan 26, 2024


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