I remember being entranced by this back when I was a kid and video games came in box cardboard boxes that sat on shelves in real physical stores. I never played it, but I always wondered what it could be, how it would translate the most complex and devious dungeons I could dream up into the language of mid-90s computer games.

The answer is "as an RTS". The bones are all there: your workers harvest resources, you build buildings (or in this case "rooms") to unlock more and better abilities and units, and you eventually conquer the "lord of the realm" and win. It's also essentially an early tower defense, although one with enough flexibility that certain maps emphasize exploration and aggression more than preparation and defense.

I probably would have spent countless hours with this if I'd talked my parents into buying it (or one of its sequels) for me when I was young. As it is, I'm glad I finally dipped my toe in the water enough to see what's what but I think seeing the first few levels is all I really need.

Reviewed on Apr 12, 2022


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