This is plenty cute as a way of creating little ecoscapes and feeling a sense of accomplishment and personalization with the way they turn out, and I enjoyed my way through the main campaign. The whole thing feels scant, though—what I describe as the "main campaign" is really just four brief scenarios easy enough to blast through in a day, with four more in the same biomes constituting the "postgame".

The mechanical core of this is similarly a bit threadbare. Even if the campaign had more depth (or a replayable random game mode like most strategy games), I don't think I'd have that much interest in playing that much more of it. Most of the action amounts to following the game's instructions as it leads you by the hand, and most of the complexity comes from not knowing what's coming next. Playing much more than the introduction to each biome would just feel like going through the motions.

Reviewed on Apr 10, 2023


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