The puzzles that crippled Device 6 are missing, thank god. But what’s left behind is so slight, so precious and twee, that it leaves almost no impression at all.

Unnamed characters and places aren’t mythic or universal. They’re forgettable. Names are anchors, but everything here is adrift. I remember only Archibald (a dog) and Lily Christine (a boat). The rest is dishwater.

The Sailor’s Dream wants to feel full of secrets, but it’s all intimation. The only thing it really suggests is a kind of respectability politics for gaming. Artisanal and generic. A handcrafted ship in a bottle, going nowhere.

Reviewed on Sep 10, 2020


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