This review contains spoilers

During the launch of the original title, I knew going into it that I would be having performance issues. It made running a quickhack build more appealing, since it allowed you to slow down fights against waves of enemies (I would experience significant frame drops when I wasn't using my quickhack abilities and didn't mind at the time).

I came back to that original playthrough in hopes of finishing out the story with the playthrough I took the most time with (120+ hours by the end of Dogtown shindig). I watched Edgerunners soon after its release on US Netflix, so I went into Dogtown having had two stories conclude in Night City, both grim.

I went into the expansion hopeful that I'd get my eyes on another angle of Night City. What I experienced was another one of the same. Everyone screws everyone over. The only difference this time around was that no one really dies (though there are a handful of Jackie references).

The gameplay this time around (comparing from launch) was so much smoother and added a dimension of immersion in an already lore heavy city. My only qualm was that I was unable to finish my cyberpsycho gigs because my final gig was stuck without a conclusion (I defeat the psycho but the gig remains unfinished indefinitely). It is important to note that this is an issue from the launch-playthrough save file, so its understandable and not the end of the world.

If you haven't touched this game yet (but read some of these spoilers),
put it in the up next.

Reviewed on Feb 09, 2024


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