Had a great time returning to FF7R. Yuffie was one of my favorite characters in the original game, and one of my main party members—she's a goofy thief who's always trying to steal from the player, but for a good cause. Her characterization in this dlc is great, reframing her as a kid who desperately has to prove herself, while trying and failing to be cool. She's also a lot of fun to play as.

Final Fantasy 7 Remake was already somewhat of a Yakuza game, and that continues here as it wisely reuses the NPCs and locations from the regular game. It looks like the next game will do the same.

I was disappointed that the limit breaks still get interrupted by cut scenes, and end early if you hit whatever the HP mark is to activate the cutscene--it really takes the air out of the combat, and feels at odds with the ATB/limit break/summon bar generation combat flow. The meticulousness of the enemy encounters call for these hard breaks, but I hope the team finds a way of not interrupting your limit breaks in the next game, even if the solution is something like enemy HP getting inflated to compensate for the extra damage done by the limit break animation. This is mostly a slick, polished experience—for me, the FF7R games represent the epitome of AAA gaming, and I'm really looking forward to the next one.

Reviewed on Jan 12, 2024


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