At first I thought the days passed too quickly but I realized that the balance of the games passage of time is one of it's core strengths, much slower or faster and the time management decisions across whichever goals you may be focusing on in any given day across it's farming, social sim, or dungeoneering systems wouldn't be as engrossing on a moment to moment level. It could feel too loose to really pressure in the right way or too fast obviously to get anything done at all, or at least to put too much emphasis on efficiency. Thought this might feel too shallowly incremental in a cookie clicker with more window dressing sort of way but the personality is definitely there. there are moments when the soundtrack and art style hit just right to be surprisingly moving. Characterization is bite sized but cumulatively very charming. Put about 30 hours so far and I'm into my first winter, looking forward to another 30 and seeing how much more the game might grow on me across the 2nd and 3rd in game years.

Reviewed on Oct 10, 2022


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