It's the best Souls game and if you're "bad" at souls you should start here because it's the most forgiving. That being said like all From Soft games the fucking level and dungeon design is so obtuse and artificially hard it makes my head spin. Poorly designed dungeons and a lack of instruction on where to go don't make the game hard, they make it boring. I sure do love wandering around this dungeon in between bonfires begging for anything to show me where to go lol.

The actual thing that should make the game hard is fighting enemies. If you can stay engaged enough traversing the world to get to the boss fights, you'll have fun just don't let people tell you this is the best game ever because it's not.

Reviewed on Mar 02, 2022


8 Comments


2 years ago

mfw every game is artificially made and not organically extracted from the core.

2 years ago

This comment was deleted

2 years ago

I'm sorry I said your favorite game series was fine Legailmao
there is clear instruction on where to go, the map literally points it out for you lmao

2 years ago

8 ≠ Fine, give it a 6 coward.

2 years ago

No it doesn't
okay since it seems you dont know, the yellow lines that appear on some grace points actually point you to where you need to go next story-wise, now you know 😊

2 years ago

I'm not talking about the open world. I'm talking about the dungeon design. The best piece of directionality that I was given was by Irina. She told me to go south towards Castle Morne. That's all the directionality I need because now I have a location to look out for and a direction to go. Once you're in a dungeon the "lines of grace" that are supposed to be leading you to the next spot aren't really doing that. My issue has never been fighting the bosses or mobs even if I suck at that part, I just dislike that endlessly wandering around certain world spaces is what makes a lot of the game "hard."
if you're getting lost in the legacy dungeons, you're doing something wrong