What a deeply weird game. I get what they're going for and I can also tell the team was struggling to make it all work. I feel like the heavy momentum-based swinging mechanics could be made to work even if this game isn't quite there. The level design feels like they were flailing, and like development cut off before they actually figured out how to build levels that play well with this movement.

Killer aesthetics and secretly one of the best Sonic soundtracks.

Played on casual; the 30+ minutes it took just to get it running counts as veteran mode, to me.

Pretty fun little Castlevania-like. Leans very heavily on its influences but has enough of its own ideas to be interesting. Heavy alternate path use is fun, even if it's not really interested in letting you find them on your own. The extreme differences between the characters is interesting; appreciate that not-Alucard's attack is basically the classic Dracula three fireball thing.

Started but haven't finished the second loop; will probably go back for it.