Far less great than I thought. A simple recollection of set pieces from a handful of western films someone really likes with a bunch of cutscenes in between to make it look like there’s something going on. I mean, someone definitely tried, but it has the conception of a theme park ride. You got: the shootout in a town (with a saloon shootout and a bank robbery for some reason), shootout in a mine, shootout in a fortress and a shootout in a big mansion. All of these levels stitched together with cutscenes that tell a really generic western revenge story. The kind of story you’d make up in your head when you were 11 after seeing a Clint Eastwood flick that you thought would go hard but due to how barebones of a plot it is, falls flat and is ultimately forgettable and uninteresting.

Other than that it’s a pretty average game, but not much to write home about. The normal difficulty - which I figured out is the one called “bad”, since this game had the great idea to call easy, normal and hard: “good”, “bad” and “ugly” (hah! did you get it? it’s a reference to that movie!) - is specially infuriating since enemies can kill you in literally three or four shots while health packs don’t give back a lot of health, and enemies look all the same while having different behaviours from one another: some have single revolvers, others have dual revolvers, others have shotguns, rifles, etc. etc. all the while looking exactly the same. And the shotgun guys can blast you so hard you go flying backwards. You can call Doom stupid, in that unlike Outlaws it had no plot, no story, no nothing, but it knew how to make enemies distinct enough so you’d know what every enemy does just by hearing their sounds or looking at them. Here, all the enemies look the same, make the same sounds (WHEREAREYOUMARSHALL???) and other than the gun they’re using, they’re basically indistinguishable.

To all this add a convoluted, confusing and maze-like level design with all the inheritance from Doom that don’t seem to fit in the world they’re trying to make (seriously, keys? buttons? switches? levers? I don’t imagine a cowboy running around a mine in search for random switch #9 that activates/opens a random door at the other end of the mine you already forgot about) and you got the recipe for a game that is a failure at everything it tries. A design that not only doesn’t innovate, but isn’t well thought out for the kind of experience they were going for while failing on stuff previously released FPSs already got right.

Reviewed on Mar 31, 2024


3 Comments


1 month ago

Chucha, yo también tenía expextativas en este juego como "aquel clon de doom en el desierto que estaba bien"

1 month ago

@Josh15 Es bastante simplón la verdad, en ciertos aspectos es un paso hacia atrás y deja bastante que desear. Yo también esperaba que fuese a gustarme ya que siempre he oído cosas buenas acerca suya, pero resulta un tanto decepcionante el ver como falla tan gravemente en un diseño que estaba prácticamente estandarizado para juegos del mismo estilo (clones de Doom). Aunque bueno, si eres muy, muy fan de los western puede que tenga su aquel, ya que es a todas luces un juego homenaje, pero más allá del estilo, poca sustancia le veo.

1 month ago

Oh weón tienes razón, lo descargué para probarlo un poco y es tal cual una copia de doom sin entenderlo. En doom todo el tema de las tarjetas y las puertas uno podía justificarlo con que estabas en una estación espacial,incluso ahí era algo incoherente,pero era un espacio plausible dentro de lo que cabe, tenía sentido dentro de su indefinición e incluso algunas cosas interesantes en su diseño a partir del segundo capítulo donde la tecnología humana se combinaba con la fauna y flora del infierno.