Out of all the games I have beaten so far this year, this is the one in which my thoughts are the most scattered. I started playing it very casually around a year and a half ago. It was perfect for something that I could pick up and play on-and-off while in between my classes and when I had a little bit of free time at my dorm. Maybe (most likely) it's just a classic case of 'skill issue,' but around 3/4's of the way in, some of the levels would take an hour or two just to complete. This is not necessarily a straight criticism as I think challenge can reward those sweet dopamine receptors even more when a level is completed, but it is definitely something to keep in mind. (Just to clarify, I am not a Gamespot reviewer playing 'Spongebob: Battle For Bikini Bottom'.) You can't just pick up Super Meat Boy for 5 minutes and expect to make genuine progress. One of my favorite things about the game is what happens when a level is completed. It plays back all of your past tries at once to show your progress in real time. It highlights your mistakes and what methods and paths you eventually ended up using to complete the stage. It is an ingenious feature that I honestly wish more platformers utilized. I looked forward to it every time and it even worked as a motivator for me to finish the level. The controls were pretty good as the felt just floaty enough that imprecise jumps wouldn't completely punish the player, but you would still have to be very careful. I also liked how there were multiple unlock-able characters that would have unique physics/abilities. I only beat the main story and barely dove into the extra levels but I appreciate that they are there and may consider giving them a shot in the future.

Reviewed on Apr 02, 2024


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