I have a lot to say about this game. As an old school survival horror fan, this game scratches my itch for some tough as nails experience, well designed levels and psx era aesthetics.

Having said that, I have several issues with the game. I didn't appreciate the action oriented experience. These types of games usually don't have the type of gameplay to be combat oriented, or at least not in this way. It's better when the game makes you evaluate if you're gonna fight and enemy or scape from it, with the downside of the enemy keep being a menace to you everytime you walk past it. In Alisa, in the other hand, it's better to kill everything so you can buy things from Pol like weapons, ammo, dresses, etc. I would've appreciated more if the weapons and most of the ammo was in the levels to find and just buying in case of emergency.

The bosses are quite good, specially when survival horror games kinda lack in this sense, but the experience suffers a lot if you don't have enough ammo and have to grind killing lesser enemies to be able to buy the right amount of ammo.

The enemy design is overall great, but I don't feel a thematic cohesion between enemies, like some of them could perfectly belong to different games.

At the end of the day, Alisa is a great experience that wear its inspirations on its sleeves but that adds enough to make it a fresh experience, even if it stumbles a bit in balance and other things.

Reviewed on Apr 07, 2023


Comments