The execution of the premise is clunky. For example, listening to the entity chasing you isn't quite accurate as it should be, making progression more complicated than it should be or the fact that interacting objects rely heavily on camera orientation, affecting critical moments that will provoke more than a few unjust deaths, making the experience somewhat frustrating.

On the other hand, I'm still not sure how I feel about the plot twist the game takes in the third act, I feel it's an issue that could have been handled much better, although it's not at Bloober Team level of bad either.

The atmosphere and the design of the mansion are undoubtedly its strong points. But the gameplay loop is far to simple and repetitive, making the game tolerable just because of its length.

Reviewed on Jul 17, 2023


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