“You deserve more from me than one sword and a world of troubles.”

A decade later, I’m convinced Fire Emblem: Awakening saved me from not being a gamer.

I was disappointed by the 3DS and considered selling it. In 2013, I contemplated spending much less time on games, feeling like I had outgrown them, and that what was out there didn’t inspire criticism. I picked up this game based on the hype review cycle.

Fire Emblem: Awakening wielded its charm, ensuring my 3DS avoided the discard pile, ultimately solidifying its status as my preferred console. I'm not even a tactics gamer, which was fine here since it's pretty simple as these things go.
The challenge increased significantly in certain parts, particularly in a few DLC chapters. However, it remained very doable for someone with no experience in tactics. It holds your hand for a good while.

One of the game's most captivating aspects was its ability to create strong character moments and intimate side-scenes. The narrative drew me into the lives of the characters and making their fates all the more meaningful. I was not expecting to care for two dozen characters, but I absolutely did.

The option of perma-death added a layer of emotional weight that you’d expect. Maybe I’m a softie, but I turned this off very quickly. I liked these characters a lot, I found no fun in having them perish after a battle.

One of the many 3DS games I hope to see get a second life somewhere down the road.

Screenshots: https://parosilience.tumblr.com/post/704272713460629504/fire-emblem-awakening

Reviewed on Jan 31, 2024


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