The first Bonk’s Adventure on game boy is a pretty faithful port of the original. The level designs are simplified, but they’re spiritually similar enough. Bonk’s Revenge for game boy has nothing in common with the original Revenge. It’s a totally different design, and it’s far more bizarre.

It’s more difficult than Adventure, but still probably easier than any home version of Bonk. The power ups are totally new. When you eat meat 🍖 (this now happens every minute or so) you get to choose one of three power ups. The first makes you more powerful, and also makes you look like Venom. The second makes you a superhero; you jump higher and move faster. The third turns you into a burglar(!?), allowing you to open doors (with a Calvin-like grin).

The game is still a platformer, but these levels are more complicated and creative. This is aided by Bonk controlling smoother than previously. You can now cling to ceilings and floors along with walls, and the wall jump technique is easier to pull off. If I didn’t know better, Hudson started making a Spider-Man game here, then retrofitting the controls to Bonk.

This game contains a few fun bits of copyright infringement. There’s the Venom power up, the alien from Alien as a boss, and what seems to be a Robocop version of Bonk in special stages.

I grew up with the TG-16 Bonk games, but these game boy ports have been delightful surprises. They hold up as solid platformers, and the “grafx” remain first-rate.

Screenshots: https://parosilience.tumblr.com/tagged/Bonk%27s%20Revenge

Reviewed on Apr 28, 2024


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