SMT never fails to disappoint.

JRPGs always had this issue with balancing. The SMT series, for quite some while, has struck the right balance between challenging fights and, uh, bullshit. Sometimes.

But the bullshit is far and few between, it serves as a warning to not be too cocky when playing these games.

Digital Devil Saga is wonderful because it limits much more on the bullshit than other SMT games (sans persona, of course). Building your characters become more about figuring out what the next fight will be, rather than having a long run build. It incentivizes strategy in and out of fights, making dungeon crawls much more interesting and, interactive? Not sure, but the point is that the system works flawlessly and I love it.

Boss fights have been a wonderful challenge. Even when I'm overleveled it can be tough. That's because the name of the game isn't about numbers (although it helps to have better numbers, of course), but the status effects, the resistances, the weaknesses to exploit. It's a game about setting your offense and defense for each fight, rather than building it over the course of the story.

The story itself is a bit lackluster, but that's only because there's a second game that's a direct sequel, which is why not much is explained here. That's fine, I can't wait to see what's up with DDS2.

I think the only reason I'm giving this 4.5/5 is because some puzzles leave me either wanting more or, worse, wanting less of. You know what I'm talking about.

Reviewed on Jan 31, 2023


1 Comment


while i do like dds1's mystery more, 2's story does payoff. sadly 2 has way worse dungeons and a weaker overall ost but its still great