Childhood is choosing the Amazon and beating the first level with two continues. Adulthood is picking the Dwarf and throwing minions into bottomless pits (without supervisors). A railguard wouldn't have hurt here and there, but I can excuse Golden Axe and its sandal-and-sword Conanesque environment for not following OSHA guidelines. Apparently you can't call yourself Death Adder if you let your minions have dental and sick days.

Golden Axe is short but rich in content and mechanics: picking a different hero fundamentally changes the way you play the game, with the tougher and more resilient axe wielding previously mentioned Dwarf, the more magically inclined (derogatory) Amazon and the Barbarian stuck, like Malcom, in the middle.

Kind of the devs putting a beginner course through this version! Too bad it's a completely different matter once you approach the 8 stages long arcade with a plethora of enemies, hazardous environment (as said before, not fun falling in a pit) and those small imps jumping around. It's an hard game, by design, meant to drain you of your coins: every time you'll be cornered by enemies you'll see half or more of your health drained and there's nothing you can do, enemies don't stand in line ready to be smacked but if you're not careful you'll be the one being thrown around. It can be frustrating, especially at the start, because the hit-stun you receive is egregious, but once you memorize patterns and strategically nuke the screens with magic, you'll see through the end of it. A tip: don't bother with the skeletons at the very end, they have more health than the boss itself. This game is not fair.

But, is it worth it? I think it is, especially considering what comes after takes a lot of inspiration from Golden Axe and Double Dragon, but if you want to play, say, Dungeons & Dragons: Chronicles of Mystara, I'd skip to that. It simply hasn't aged as gracefully as others, but if you're here for an history lesson there's no harm in it.

Reviewed on Mar 01, 2024


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