a very fun shooter hindered by old game design

oh yeah baby it has it all
+Platforming in a fps
+very limited ammo count despite
+respawning enemies, yep even with limited ammo count
+progress halted by collectables, wanna finish the game ? get all the little shinies, they are mandatory.
+a live system, in a game where you die when falling from platforms.
+bullet spongy enemies that replace the normal ones, specially at the end making sure you waste even more of your limited ammo to kill less and less enemies.
+labyrinth level design to make sure youre as disoriented as a mouse, add that with the respawning enemies and limited ammo, see what happens.

nope, i gave up and turned on infinite lives, a cheat already embed inside the game, you unlock it after reaching 10 lives, so the devs knew about it, besides the live system is very redundant when you can just save on a save station and reload to that save station when you lose a life, they are not that far apart, i saw a guy on steam saying the live system is necessary, i mean power to you if you like it brother, but if i can walk around the mechanic using another, i don't see much of a reason for it to exist other than ''it was what the other games where doing at the time''.

still, with all its hassle and annoyance, i still had some fun playing turok remastered, there is something about n64 games that can be some wild jank but still be fun as hell, still, would not play it with lives, specially since i can already avoid it by loading my save

Reviewed on Sep 11, 2023


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