a 7\10 that would become a 9 if it had some polish

they took it out of the oven a bit too soon, because despite the brilliance of some points present in this game, its riddled with ocasional death indulcing bugs, getting stuck in geometry, bosses that seem to still be in their beta stage.
the funny thing is, those bugs only begin to show up when youre about 2 hours in, the levels start to become more bland and even a bit repetitive, i doon't believe its malice but rather the dev running out of steam because i can garantee take two pushed them into some absurd crunch, as is their tradition.

with some more polish this game coud become a absolute diamond because whats here is to be treasured, it has some of the most stylish baloony visuals i've seen, its like the stereotype of a saturn game brough to life, the movement (when it doesn't glitch) is some mario sunshine levels of freedom in your inputs, allowing you to just skip bits of the level if youre precise enough (and you don't get stuck in geometry beforehand) now why everyone seems to know how to make a sonic game but sega ?
i am willing to overlook some of these issues here but not on SA2, why ? because that game gets praised to high heaven despite being one of the worst platform experiences i've had, while here its precise, straighfoward, willing to bring joy and passion being brough down by what i assume to be consequences of publishers being the devils that they are

heads up however !
the eula and the data can check everything in your computer, crash logs specify that they can check your emulator folders, last open programs, access to your pictures and location, this is a huge yikes and i don't believe its the dev's fault, this reeks of Take Two because i don't believe in a second the dev of sonic mania would do something like that, forcing you to agree to sell all your data like that in a game that costs more than most indies around, oh yeah the price is another point to be removed, it costs the price of a full energy bill in brazil.

Reviewed on Feb 24, 2024


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