You play as the feared cave beast! Although, you're not really a beast as the townsfolk quickly come to realize. In fact, they need your help to get rid of the giant robots destroying their home! The Sunshine Inc. company has been showing the citizens with money in exchange for "junk" but what they've really been taking are their important resources. It's up to you to jump, roll, and kick your way to the headquarters and stop them for good!
Visuals
Pikuniku is so colorful and bright! The characters and backgrounds look like some just created random shapes in Paint and flood filled them, but crisp and clean. It actually looks really nice. It's a simple artstyle, but it suits this relatively simply game.
Sound Effects + Music
I adored the music in Pikuniku. It's so happy and upbeat and quirky. It just made me happy to hear while I was playing, and one of the tracks was stuck in my head for awhile.
The sound effects are fun as well. And there is some minimal voice acting, mostly just random noises rather than true language. It's fitting for these little blob creatures though.
Gameplay + Controls
Pikuniku is a puzzle platformer, and a really fun one at that. It's pretty simple and straight forward. You move around, jump across gaps, kick rocks (or people), and generally figure out your way around the handful of locations. None of the puzzles are too complicated, and I only got stumped once, because I was thinking too logically. A little out of the box thinking is required at times, but most puzzles don't require much thinking at all.
I did face one very annoying glitch where I had to close the game and restart that area twice. Ernie just disappeared behind the blocks you were suppose to use to move him toward the exit. There was no way to force him back out other than to restart. It was frustrating, but third time's the charm.
Replayability
Pikuniku is extremely short and probably a fun game to speedrun. I'm not a speedrunner though, so I doubt I'd play it again. I would happily continue to find more secrets and earn trophies.
Overall
Pikuniku was so much fun! I felt like I was just getting into it when I was suddenly at the final boss battle. I'd say it was too short, but I think it was the right length to do what it set out to do.
Visuals
Pikuniku is so colorful and bright! The characters and backgrounds look like some just created random shapes in Paint and flood filled them, but crisp and clean. It actually looks really nice. It's a simple artstyle, but it suits this relatively simply game.
Sound Effects + Music
I adored the music in Pikuniku. It's so happy and upbeat and quirky. It just made me happy to hear while I was playing, and one of the tracks was stuck in my head for awhile.
The sound effects are fun as well. And there is some minimal voice acting, mostly just random noises rather than true language. It's fitting for these little blob creatures though.
Gameplay + Controls
Pikuniku is a puzzle platformer, and a really fun one at that. It's pretty simple and straight forward. You move around, jump across gaps, kick rocks (or people), and generally figure out your way around the handful of locations. None of the puzzles are too complicated, and I only got stumped once, because I was thinking too logically. A little out of the box thinking is required at times, but most puzzles don't require much thinking at all.
I did face one very annoying glitch where I had to close the game and restart that area twice. Ernie just disappeared behind the blocks you were suppose to use to move him toward the exit. There was no way to force him back out other than to restart. It was frustrating, but third time's the charm.
Replayability
Pikuniku is extremely short and probably a fun game to speedrun. I'm not a speedrunner though, so I doubt I'd play it again. I would happily continue to find more secrets and earn trophies.
Overall
Pikuniku was so much fun! I felt like I was just getting into it when I was suddenly at the final boss battle. I'd say it was too short, but I think it was the right length to do what it set out to do.
2 Comments
@gman Aw, thank you! :)
gman
10 months ago