Inmost weaves a heartbreaking narrative with some of my favorite pixel graphics I’ve ever seen.
There's a good number of scares and heart racing moments. I am a member of weenie hut jr. and jump at any loud sound but the sense of urgency from the game was real. This game has such good impact. Enemies can move swiftly and when they connect, either with a wall or with you, it can be felt. It combines its depressing narrative, dreary atmosphere, beautiful art and animations, with an impeccable sound design to place you into this dangerous dark world. Banging on doors feels as though it's shaking your house. And even with such limited graphics the sense of fear is visceral. That’s what makes it a great game.
I would recommend it but there’s some glaring issues I couldn’t overlook.

Collectibles have no part in a game like this. It does a disservice and somehow feels insecure. As if without them it wouldn’t fit into the medium of video games. It took me out of the experience and at a certain point I gave up on them entirely. I was somewhat actively avoiding them like it was a silent protest to the idea.

The game itself is pretty linear. It does intersect and cross over itself often but I did not have a sense of exploration. I could have loaded into each section of the game individually, solved a puzzle, and then loaded into the next without much being lost. The connected paths and doorways seemed like a courtesy.

The major downfall for me, personally, is the ending. I love how the story wraps up. Allegory is great but I found the game played its cards in a way that didn't belittle the player. But unfortunately it does so with a long cutscene. I thought the game did a fantastic job having gameplay elements while the story was being told, even something as little as walking the character from left to right yourself instead of having the game do it. This is gone from the ending. I sat down my controller and would glance at it every once in a while as the sad puzzle pieces fell into place. And this ending wasn't done without action either. It has a great action sequence. Better than anything you play in the game itself. And I really wished I was playing that scene but there was my blue xbox controller, sadly lying there next to my keyboard that needs a good cleaning, wishing for a chance to be used. The next time I touched it, it was to close out of the game. Honestly, a more heartbreaking tale than the game itself.

Reviewed on Jul 15, 2023


Comments