Unheard is a detective game where you deduce the identities of suspects using only dialogue and placement on a floorplan map. The game is about piecing together events and conversations to figure out the logical conclusion as to whodunit and how. The game cleverly manages to make even the early cases not striaghtforward, and consistently throws a loop into the mix to ensure you never have an easy understanding of the full picture. The game's dialogue works well and walking around the floorplan with the tools given to you is satisfying and helpful to solve the cases.

On the other hand, much of the game is sitting and listening to the dialogue play out, and some later levels can be 15 minutes long. I would have liked the fat to be trimmed from some conversations and for the levels to be more compact, but denser in concurrent events. The audio also really messed me up. Playing with headphones, it was never comfortable to listen to an entire conversation because voices severely pan left or right depending on how your character is standing. I understand it's to seem like we are in the room, but it ended up being more distracting than immersive. I wish this was a toggle feature, to just hear the room in proximity rather than in LR.

Overall, I think the game is really well-done, and I hope that the DLC missions get translated so we can get a longer overall game for the price of admission. I'm excited to play the one that does exist as of now.

Sidenote, i would also love to see someone's take on this concept if it was in 3D, where you can walk around the space and see the rooms.

Reviewed on Nov 18, 2021


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