End Roll feels like the epitome of a RPG Maker game. Cute, fairly simple, has a couple of parts that (understandably enough) feel amateurish--but kept in a tailwind by the sense of breeziness to the whole experience. Each area and dungeon is a nice 20 minute diversion, the combat is never terribly demanding, and there's a good deal of side content throughout that held my attention well, even if some of it is fairly superfluous.

Otherwise, there's not really much to say. It doesn't do anything particularly special in any department, but neither does it falter anywhere. The characters and story were interesting, even if I never grew any strong attachment to any of it, which is perfectly fine! I played it over the course of a day, enjoyed it all the way, and probably won't think too much more about it. Sometimes that's all a game needs to be.

Reviewed on Jul 20, 2023


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