finally done omg... 127 hrs to beat #127 game i logged on here...

coming off lobcorp i was really impressed by... everything really. the voice acting took me aback like whoa budget. the art is absolutely stunning (although given current limbco situation and how both wonderlab and leviathan artists spoke about their experiences, i wonder how much whoever drew this got paid lol). and expectedly the story about human nature, vengeance, living for ourselves yet needing to coexist and interact with others... /chefs kiss/

also seeing more details about the city was really enjoyable since lobcorp was mostly focused on l corp itself with some exceptions. the way the story is told is also fun. and ofc i enjoy the understated writing style where there aren't really any surprise shock twists, the writers don't treat you like some idiot nor go out of their way to make a Big Reveal, you can pick up on clues to piece the story tgt easily and it still feels satisfying to see it play out. i really liked that about lobcorp too, though i think it was more shocking since there isnt much you know before you can see the sephira's backstories, while here you get a lot of pieces of the puzzle. in a way roland even pokes fun at it in the end being like "you know what i must yabba dabba do" lmao. and ofc realizations are really cool, both in terms of writing and all the styled distortion appearances of the characters, theres so much excellent spritework here. i kinda wish there were more small stories abt librarians interacting </3

the gameplay is also pretty fun. unlike lobcorp where some parts of it felt like clunkiness and undercookedness, here the difficulty felt earned. im not great at deckbuilding so i started looking things up at around urban nightmare, but figuring what singleton etc do with others' help was fun. as well as eventually figuring out the unga bunga strats like msb gebura... i dont really have any major complaints this time like i did with lobcorp. theres def QoL stuff one could use but nothing as crucial as "more detailed info" was in lobcorp

this is a mix of gameplay and story, but seeing how each abnormalities abilities were shown in ruina was SO cool, i sometimes tried to predict what it would be like and was usually on the money, it was really fun and felt rewarding

oh and the ost goes hard too icb they removed it on spotify literally the day i completed this game God hates me run and tell that

my complaints are mostly minor stuff:
- to this day i do not comprehend why grinding is at all necessary in this game...? there are already limitations to how many times you can equip certain pages so like... just make all of them infinite... especially egregious since it doesnt even make sense in universe, those people are DEAD and BOOKS now??? i kept wondering if it would eventually make sense and it never did. waste of fucking time in a game that already takes around 60-80 hrs just to beat unless you are some kind of deckbuilding genius
- afaik some update broke the key page search function and it just doesnt. work. so the Key Pages and Passives page on steam was my only friend through all this lol
- moreover you cannot look up ranged pages in combat pages, nor does it have tags for stuff like ammunition for some reason?
- some of the later abnormality fights and realizations feel more like puzzle shogi... and while abnormality fights are at least short and not that much effort to replay, the realizations that had a new puzzle mechanic right at the end were just so evil. idk i didnt particularly enjoy that kind of design, it felt punishing in a wrong way. luckily at least the final floor saves progress between phases
- price of silence you are the worst wretched creature on this planet and im glad u r not part of the realization or id have to do something drastic
- the ending fatigue is real with this game omg. at some point i felt like this shit would never end. i guess they wanted to appeal both to ppl who like deckbuilding with the page lockout And to ppl who just want to go unga bunga with all the power they accummulated so far with all that effort... and that resulted in like 30 fights shitting christ by the end i wanted to be free more than angela did. and this doesnt feel like the kind of game where u can just play smth else and come back bc id just forget everything if i did that! so i had to soldier on. i still loved it but it really could have been a bit shorter... some of the fights were kinda lame too, like binah's... i expected more thematically. but well the abno fights and realizations were already generally so good, ig it would be hard to maintain that quality throughout

thaaaaaaats it i guess. no limbco for me so bye bye project moon i wish the ceo didnt double down on the worst possible take like a fucking idiot but he seems to be determined to burn that ship down. and its quite sad

Reviewed on Jul 19, 2023


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